3D Videogame engine made with C/C++ & OpenGL
This project is maintained by isaaccalvis
3D Video Game Engine made with C++ & OpenGL
Welcome to the repository of RedCircle Engine !
RedCircle is a Video Game Engine developed by 2 students from the Video Game Development & Design degree, at CITM (UPC).
RedCircle engine is developed by:
Module Scene : Manages all the scene and all ingame components attatched. We can save and load scenes in binary format.
Hirearchy : Manages all game objects and its properties in game.
Importer System : We can import models and its textures and convert it into our own file format.
Ingame Timing : We have a play button to view the game from the main camera.Time mainly affects to our phyisics update.
We implemented colliders, rigidbodies and phyisics constrains ,these allows use to have the core parts of a phisics engine. In our engine you are able to test if two objects collide, apply gravity to them, and also apply collider component. In this gif it’ s possible to see two objetcs that have been previously applyied a rigidbody and a collider.
You have a physics panel where:
Colliders:
RigidBodies:
Constraints:
You will find at folder Library/Scenes the file PhysicsScene.sscene, you can load it dragging on the engine or using the load scenes panel. Theres a Sphere with a camera that have a rigidBody, you can move & shot balls. Also you’ll find 2 cubes, one with a RigidBody & another one with a RigidBody & Constraint, choose what constraint you want, the points, and connect them using the button at Constraint properties.
Guizmos
InGame
Tools
Libraries
Copyright <2019>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.